A custom build
Costs €80,000–€250,000, takes six to twelve months, and leaves the club with a codebase few people can change.
Your club's own digital store. Live this season.
A club-owned digital collectibles store with verified player profiles, enforced fee splits, a configurable Next.js platform, Cardano smart contracts, source code, and an AI customization system.
Sell official collectibles tied to verified players — under your badge, at your prices, with the supporter relationship staying yours. Built, branded, and tested in weeks for a fraction of a custom build.
No club coin. No price chart with your badge on it. Nothing anyone can speculate on.
One licence · one club deployment
Your roster, archive, matchday moments, and supporter list are valuable assets. The usual routes are slow, expensive, rented, or too generic to feel official.
Costs €80,000–€250,000, takes six to twelve months, and leaves the club with a codebase few people can change.
Puts your badge on somebody else's marketplace, takes a share, and keeps the supporter relationship outside your club.
Makes your official item one listing among thousands, without your branded environment or a clear chain of approval.
Costs nothing this season, but leaves your roster, archive, matchday moments, and digital sponsor inventory unsold.
Supporters buy official, limited items from your club — the same commercial logic as a shirt or programme, without stock, shipping, or sizing. Each item carries permanent, public proof that the club approved the player and vouched for the item.
It runs under your domain, badge, and colours. The licence includes the source code for your club deployment.
Supporters buy on your platform and remain your audience. MiReVerse takes no per-sale platform cut.
Your club approves the player, the player creates the item, and the club vouches for it before it can be sold.
Football, hockey, basketball, handball, and other roster sports use their own positions, squads, and language.
Establish the sport, rights position, first collection, and who can authorize player likeness.
Supply the name, colours, squads, positions, treasury, and commercial fee split in plain language.
The release is rebranded, configured, and run through its test suite before anything goes live.
Approve the first players, vouch for their items, and launch the store under your own domain.
Running it afterwards is designed to take roughly two hours a week in season. Roster and content changes become a conversation with the customization agent, not a support ticket.
Anyone can browse the deployed store without an account, app, or wallet. Buying a collectible currently requires a Cardano wallet and prices are shown in ADA.
Your purchase of the complete platform release is separate from supporter checkout inside your future store. This licence is €29,900 and can only be purchased through Stripe.
No ADA quote, wallet payment, or crypto checkout is offered.
No wallet or cryptocurrency payment is accepted for this product. One-time licence · secure card checkout only.
One complete release, one club deployment, and a customization system your team can use after launch.
Public store, supporter-facing player profiles, admin console, player area, and sales layer under your domain.
Brand, colours, typography, copy, sport vocabulary, squads, positions, fee split, and treasury.
An AI system that applies and validates later changes to your deployment from plain-language requests.
A perpetual licence to the source code for your club deployment.
Deployment, initial bootstrap, and support getting the first collection live.
One licence, one deployment. No revenue share.
Seven smart-contract families govern club control, treasury, player registry, profiles, collectibles, authenticity, and marketplace sales. They are written in Aiken for Plutus V3, with Lucid Evolution, Blockfrost, IPFS, and a Next.js application.
The release ships with 1,225 unit tests and 95 end-to-end tests exercising the full journey against a simulated chain.
Each collectible uses its own policy and cannot be reissued by a future admin or by MiReVerse.
Seller proceeds, the club fee, and the player royalty settle inside the same sale transaction.
The club must approve the player profile and vouch for each item before it can be sold.
The club and MiReVerse never hold a supporter's items or wallet keys.
Anyone can independently verify the rules and origin of an item on the public network.
There is no recurring MiReVerse revenue share and no per-sale platform cut. A presenting partner on the first digital collection can turn the launch into sellable sponsor inventory rather than a recurring software expense.
Sales are not guaranteed. What the release provides is a club-owned, configurable, tested platform and a direct route to opening the first collection.
No. There is no club coin, exchange listing, price chart, or asset whose value represents a stake in your club. The platform sells limited digital merchandise.
Anyone can browse without an account or wallet. Buying a collectible on the club's deployed platform currently requires a Cardano wallet with ADA.
No. This €29,900 Sports Club OS licence is sold through secure Stripe card checkout only. The ADA requirement applies to supporter purchases inside the deployed collectibles store, not to this licence purchase.
The club must have authority to use each player's likeness. Rights qualification happens before launch; the software does not create rights the club does not already hold.
That is the expected case. Routine roster and content changes are made through the customization agent in plain language, then validated before release.
Any club sport with a roster. The contracts are sport-neutral; positions, squad names, terminology, and presentation are configured for the club.
The release includes 1,225 unit tests and 95 end-to-end tests covering creation, approval, minting, vouching, listing, buying, and fee splitting against a simulated chain. These prove software behavior, not future sales.